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Echoes of the Eye, and recent games like it, remind us that even when things are at their worst, we can still find ways to care for each other. It's been a rough few years, and it can feel like the end is coming in the wake of the still ongoing pandemic and the looming threat of climate change. So many games depict the end of the world as violent and isolating. Not everyone gets to go back and rewrite their stories 26 years later, but Evangelion's surprising shift to optimism mirrors the shift we've seen in recent media, and specifically in games like Kentucky Route Zero (opens in new tab), Umurangi Generation (opens in new tab), and now Echoes of the Eye. Evangelion: 3.0+1.0 Thrice Upon a Time transforms a nihilistic series about teens, mechs, and repeated apocalyptic events into a story with a sense of community, hope, and forgiveness.
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The end of their story exemplifies this by focusing on one of their major, accidental mistakes, and how even that, however tragic, can be forgiven.Įchoes of the Eye came out not long after I saw the final Rebuild of Evangelion film. These short reels depict a group of people that, though steadfast in their decisions, were just as fallible as you. And when you're stuck, it gives you opportunities to reflect on your progress and how to move forward via the slideshows of the race that came before you. Failure is never punished so harshly that you don't want to try again. A Weavling Trapper must face the dangers of the Tender Wilds to satisfy his boss. This kindness throughout the game's design is the root of what makes Outer Wilds work, and it's why Echoes of the Eye does too. Colorful wizards duke it out in outer space over magic-enhancing oomph. One particular animation for a fail state here is exceptionally well done, reinforcing how much the developers care about the player learning their way through the experience-despite this being its most antagonistic segment. It's scary at first, even difficult, but you quickly find out how soft the threats are-and learn how to plan around them. In Echoes of the Eye's second half, the developers use horror to push you toward progress under duress. While it may seem daunting at first, you eventually understand how the planet's quirk interlocks with what's actually going on inside it. The DLC emphatically starts with one of these disruptions that essentially puts you on another kind of timer, on top of the game's 22-minute, sun-exploding loop. Tucked within that process are moments of discovery in which a new rule for the planet confronts you, complicating how you traverse it and solve its puzzles. You poke around a planet and gather information about a race of people that died long before you get there. The way it wraps up, while brief, is almost as heartbreaking as the original ending, especially if you complete the base game again.Įchoes of the Eye's structure is largely the same as the base game. If the original is about curiosity of the unknown, Echoes of the Eye is about the fear of what you don't understand-and the grip this fear can have on every part of your life. The DLC, or sequel, or expansion-however you want to call it-repositions the main game's perspective on the ending of the universe.
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Echoes of the Eye makes that frustration worse.
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